What You'll Learn

Gain industry insights, project management skills, and hands-on experience in block-out techniques, artistic anatomy, accessory creation, hard surface modeling, character posing, high-frequency detailing, topology, UV mapping, texturing, rendering and more.

  • 6 Week Course

    The 6-week course structure, with 2-hour sessions each week, provides a focused and immersive learning experience. This format allows you to deeply explore each aspect of 3D character design

  • Award Winning Instructor

    Learn 3D character design from Mike Thompson, an award-winning artist with over 30 years of experience working with industry giants like Marvel and Warner Bros

  • All Instructional Videos

    With lifetime access to all instructional videos and resources, you'll be able to revisit and refine your skills at your own pace, long after the course ends

  • Private Discord Server

    The private Discord server allows you to engage directly with instructors and fellow students, fostering a supportive learning community with real-time interaction and personalized feedback

Curriculum

Class Starts 10/5/24

 Week 1: Introduction to Industry and Project Scope

  • Understand the industry from my experience.
  • Gather reference materials.
  • Thumbnailing  your ideas.

Blockout Principles and Artistic Anatomy

  • Explore blockout techniques.
  • Dive into artistic anatomy.

Week 2: Creating Accessories and Hard Surfaces

  • Adding  accessories to your model
  •  Hard surface modeling techniques

Week 3: Posing and Refining Anatomy

  • Study character posing techniques.
  • Refine anatomical details.

Week 4: High-Frequency Detail

  • Adding details to your model
  • Working with Zwrap

Week 5: Topology and UV Mapping

  • Creating topology for UVing
  • Working with ZenUV in Blender

Substance Painter

  • Substance Painter for texturing and material creation.

Week 6: Rendering in Blender

  • Explore rendering techniques using Cycles.
  • Lighting techniques
  • Post-processing/Compositing

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Mike Thompson

Head Instructor

Michael Thompson is an award-winning artist who has spent the last 30 years creating illustrations for clients such as Marvel, Hasbro, Dimension Films, Cartoon Network, and Warner Bros.

His incredible illustration work has been featured in books and used as videogame covers, movie posters, and toy packaging. Infiniti Motors, Intel and Coca-Cola have even featured Mike’s art in advertising campaigns, and he received three Clio Awards for the films Hidden Figures, Deadpool 2 and They Cloned Tyrone.

Michael’s digital-sculpting clients include Sideshow Collectibles, Reel FX and Nike, to name a few.

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Bradley Collor

VOD Instructor

Bradley Collor is a 3D Character Artist driven by a dedication to producing premium art assets for the gaming and animation industry. Worked with prominent studios like Bungie and Electronic Arts, and established Stylus League and mL Creative Ventures.

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FAQ

When Does the Course Begin?

The workshop will begin on Saturday October 5th, 2024 and will continue for the following 6 weeks.

How Long Are the Live Sessions?

Each live session will be 2 hours long.

Do I Have to Make it to Every Live Session?

No, although its always best for you to join a live session, all live sessions will be recorded and shared with the class within 48 hours of the recording.

How Long Will I Have Access to the Class Recordings

You will have lifetime access to all of the class recordings and reference materials.

How Much is the Workshop?

The workshop has a base price of $399.99, however there is early bird pricing of $299.99 on the workshop until September 21th 2024

When Do I Get Access to the Discord?

Access to the workshop's private discord server will be provided 2 weeks prior to the start of the workshop.

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